1. The basic heal spell. Heals the target by a certain percent of the Caster's Intelligence and Wisdom. Increasing Intelligence by 10 without touching Wisdom will have the same effect on the spell as increasing Wisdom by 10 without touching Intelligence. 2. Buff that increases MP Regen. Can be used on others. 3. Spell that holds the target in place. 4. Cures target of Confusion. 5. Party-only skill that stops the monster from attacking the caster. 6. Cures target of Silence. 7. A simple attack spell that damages the target based on the caster's Wisdom. 8. Buff that increases the target's Magic Attack stat based on the caster's Intelligence. 9. A simple attack spell that damages the target based on the caster's Intelligence. 10. Heal spell that heals the whole party by a certain percent of the caster's Wisdom. 11. A skill that reveals hidden monsters and players within a certain distance of the caster for some time. 12. A heal spell that instantly heals the target based on the caster's Intelligence. 13. A buff that decreases the damage(physical I think) the target receives. The damage decreased depends on the caster's Wisdom. 14. A skill that teleports the caster a few meters ahead. 15. A buff that increases the target's physical defense. The increase depends on the caster's Intelligence. 16. Skill that binds the target in place. However, the caster is unable to perform any actions during that time. 17. Resurrection spell. 18. Spell that poisons the target. The damage the poison does is dependent on the caster's Intelligence and Wisdom. It is affected by Intelligence more than by Wisdom. 19. Spell that causes the next skill used have no recast time.
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